A GumbiGames title

CalleThe Final Page

Everything that lives, dies, or becomes legend is written in the Grand Ledger — and someone has started erasing names. You arrive with no entry at all.

In development · Solo-built · Playtesting soon

What it is

A tactical board game about who gets to write history

Calle is played on a 25×25 board between two warbands. Your champions are Character Sheets — real cards, with real numbers — and deploying one stamps its class shape onto the ground as territory you own.

You can only walk on ground you have claimed. So every deployment is two decisions at once: who fights, and where the road goes next.

Hold the most Wardstones when the twenty-fifth round closes and the field is yours. Or take the bolder road — win two stones, put a champion on the enemy Citadel, and hold it for three turns while they try to pull you off it.

The Calle battlefield: a large grid board with the three yellow Wardstones on the centre line, a hand of champion cards along the bottom and a battle log at the right.
Three Wardstones. Two Citadels. Twenty-five rounds.

How it plays

Old rules, honestly rolled

  • The d20 decides

    Every attack is one twenty-sided die plus the attacker's combat stat, against a flat class Defence. A natural 20 always lands and hits a quarter harder. The dice are rolled for real — you watch them tumble.

  • Six disciplines

    Barbarian, Knight, Rogue, Ranger, Druid, Mage. Each fights with exactly one of Strength, Dexterity or Intelligence, and each claims a different five-square shape when it deploys.

  • Ground you have to earn

    No free movement. Champions walk the tiles you own, follow the paths around corners, and vault over allies in the way. Cross the board by building a road to the other side.

  • Forty quests

    Ten acts from Bellhaven harbour to Blackglass Keep, each opening on a scene between two people who want different things. Enemy warbands climb the rarity ladder as you go.

The world

The Grand Ledger

Calle is governed by an ancient law: everything that lives, dies, or becomes legend is recorded, and its greatest champions are preserved as Character Sheets.

Chancellor Orsen Veyl — the Blank Regent — holds the White Quill, and he has learned that a name struck from the record is a person the world forgets. Lord Madz and Lady Drenni Strayhand divided their own souls into seven seals rather than let him open the First Page.

You were summoned from outside Calle with an empty deck and an old title: Dungeon Master. You have no entry in the Ledger. Veyl can neither predict you nor erase you.

“The Ledger shall preserve what a life was. It shall never assign what a life must be.”

A story scene: the hooded Dungeon Master on the left and Sir Garran Vale on the right, facing each other over a dialogue box.
Every quest opens on a conversation.
The painted campaign map of Calle, running from Bellhaven in the south-west to Blackglass Keep in the north.
Forty quests across ten acts. The fog lifts as you advance.

The cast

Who you meet on the road

The Dungeon Master, hooded in purple and gold, holding a glowing leaf.
The Dungeon MasterYou. No entry, no fate, no limits.
Edda Quill, a scribe in spectacles holding an open book and a white feather.
Edda QuillScribe. Knows what the Ledger used to say.
Nym Bellweather, a red-haired courier carrying rolled maps.
Nym BellweatherCourier and mapmaker. Nails roads back down.
Sir Garran Vale, a grey-bearded knight in worn plate with a greatsword.
Sir Garran ValeGave you his sword for one dead man's name.
The Harrow Knight in black feathered armour bearing a star sigil.
The Harrow KnightAnswers to no name. Not even his own.
Lady Drenni Strayhand, crowned and veiled in white and gold.
Lady Drenni StrayhandSplit her soul into seals. Willingly.
Marshal Sorn, a masked figure in spiked armour hung with bells, eyes glowing red.
Marshal SornNever relieved. Still holding the line.
Orsen Veyl, grey-haired in black and gold, holding a burning staff.
Orsen VeylThe Blank Regent. He is not wrong about grief.

The collection

Thirty champions, five tiers

Every champion exists at five rarities and levels to five. Rarity and level climb the same ladder, so a maxed Common still sits below a fresh Legendary — and a maxed Legendary tops everything. Spare copies feed the ones you actually play.

  • Common
  • Uncommon
  • Rare
  • Epic
  • Legendary

Stay in the loop

Playtesting is coming

Calle is being built by one person. When there is something worth putting in your hands, this is where it gets announced first.

No schedule, no spam. Only when there is real news.

The studio

GumbiGames is a one-person studio. Calle is its first title — design, code, systems and story, built the slow way, with a lot of dice.